|KIS ((Keep It Simple))|
|Author||DAANZ||Kind of system||Center Count|
Games Resulting in a Draw
Each player will score 1 point for every centre they hold at the termination of a game. Each player is also awarded 2 additional points for survival in a declared draw. Where a player is eliminated after 1905 they will receive 1 survival point.
18 Centre Victories
If a player gains an 18 centre victory then that player is awarded 34 points (instead of 18) and all losing players in the game are given points equal to their final centre tally divied by 2 except for players who finish on 1 centre, who will receive 1 point. No survival points are awarded to the winner (18 centre victory) or surviving losers of a game. However, players eliminated after 1905 will receive 1 survival point.
At the end of the tournament scores for each round will be added together. The player with the most points will be declared the winner. To separate players on equal points at the end of the tournament, the following tie-breakers will be used:
The player with most wins.
The player included in the most drawn games.
The player with the better 'best' game.
The player with the better 'second best' game.
The player with the better 'third best' game.
If a condition cannot split two players then the next condition is used. If two or more players cannot be split after using tie-breakers, then they are considered to have finished equal.
Games will be compared in the following order for tie-breakers and best country awards. If a condition cannot split two players, then the next condition is used.
Win beats Draw beats Elimination beats Loss.
(Therefore a game where a player loses will be considered below an Elimination or Draw, even though more tournament points may be gained.)
Points from game.
Position finished in game, based on centre (1st, 2nd, 3rd, etc).
(Note an equal 1st is considered behind an outright 1st but ahead of a 2nd. Also, the more players finishing equal the less it is worth, eg, equal 2nd with 2 players is better than equal 2nd with 3 players.)
If both eliminated, longest survival based on supplier centres held in Fall.
Highest score when subtracting the score of the player finishing 1st in the game.
Same for 2nd to 7th (zero used for eliminated players).
26 February 1998.
|The North American Diplomacy Association||The European Diplomacy Association||The Diplomacy Association of Australia and New Zealand|