



Cascade 2005  

Author  J.T. Fest  Kind of system  Center Count  
Cascadia Point System: 1. Tournament placement will be determined by cumulative point totals derived from play. 2. The single best point total for a country wins Best Country. 3. Ties will be broken by taking points to additional decimal points. Top Board: The top 7 point totals from players who played each of the first 3 rounds will be placed on Top Board in Round 4. The highest point total on Top Board is the tournament champion. The remaining 6 will place with all other tournament players. To achieve the highest point total, use the following style of play: 1. Donâ€™t die. If you do die, die very late in the game. 2. Get as big as you can as fast as you can, and keep growing. Itâ€™s best if you end as the biggest on the board. 3. A solo is best. A 2way is better than a 3way, etc. 4. The point system uses a â€˜progressive atrophyâ€™ scale. As long as you are moving toward a better result (bigger power/smaller draw) your points will benefit from continued play. A stalemated game, where there is little or no change as years pass, will cause your points to â€˜atrophyâ€™. End the game if things arenâ€™t changing. Determining Points Raw Scores: At the end of each year players get points equal to the number of owned supply centers (a player who soloâ€™s is considered to own 34 supply centers in the final year). Players get points subtracted depending on their elimination year, as follows: Eliminated in: â€˜01 â€˜02 â€˜03 â€˜04 â€˜05 â€˜06 â€˜07 â€˜08 â€˜09+ Subtract: 8 7 6 5 4 3 2 1 0 Total the points at the end of the game (Russia only has 1 subtracted from its total) and divide by the game year â€˜divide byâ€™ number (round to 2 decimals) according to the chart below. This is a playerâ€™s Raw Score. Year â€˜01 â€˜02 â€˜03 â€˜04 â€˜05 â€˜06 â€˜07 â€˜08 â€˜09 â€˜10 â€˜11 â€˜12 â€˜13 â€˜14 â€˜15 â€˜16 â€˜17 â€˜18 â€˜19 â€˜20 /by# 1.00 2.01 3.03 4.07 5.14 6.25 7.41 8.63 9.92 11.29 12.75 14.31 15.98 17.77 19.69 21.75 23.96 26.33 28.87 31.59 ((Sorry cannot line it up right in this format but you get the idea)) Example 1: The game lasts 6 years and Russia grows as 5, 7, 7, 10, 10, and 14. Take the total (52 with 1 subtracted) and divide by the game year â€˜divide byâ€™ number (6.25). After rounding to 2 decimals, the player has a Raw Score of 8.32. Example 2: A nonRussian player survives 6 years of a 12 year game. The player grows as 4, 6, 7, 6, 5, and 0 (3). Take the total (25), and divide by the 12 year â€˜divide byâ€™ number (14.31) and round to two decimals for a Raw Score of 1.75. Example 3: The game lasts 6 years and a nonRussian player grows as 5, 7, 9, 12, 15, and 18. Take the total (82, with the solo in the final year considered as â€˜34â€™) and divide by the game year â€˜divide byâ€™ number (6.25). After rounding to 2 decimals, the player has a Raw Score of 13.12. Topping Bonus: The player who owns the greatest number of supply centers in the final game year is considered to â€˜Top the Boardâ€™ and receives a Topping Bonus equal to their Raw Score multiplied by 0.01 for each supply center they own (a player who soloâ€™s is considered to own 34 supply centers in the final year). If 2 or more players are tied, they each get a bonus equal to their Raw Score multiplied by 0.01 for each supply center they own. Note that â€˜tiedâ€™ refers to the final year number of supply centers owned, NOT the cumulative or Raw Score totals. Example 1: A player tops with 11 and a Raw Score of 8.20. The Topping Bonus is 8.20*0.11, or 0.90. Example 2: Two players each have 12 supply centers. One player has a Raw Score of 8.00; the other has a Raw Score of 8.20. Both have their Raw Scores multiplied by 0.12, giving the first player a Topping Bonus of 0.96 and the second player a Topping Bonus of 0.98. Example 3: A player soloâ€™s with 18 centers and a Raw Score of 13.12. The Topping Bonus is 13.12*0.34 (the solo player is considered to have 34 supply centers in the final year), or 4.46. Outcome Bonus: Players who have soloâ€™d or share in a draw get a bonus equal to the following: Solo 2 way 3 way 4 way 5 way 6 way 7 way 3.40 1.70 1.13 0.85 0.68 0.57 0.49 The total of Raw Scores plus Topping/Outcome bonuses is a playerâ€™s point total for the game. 
The North American Diplomacy Association  The European Diplomacy Association  The Diplomacy Association of Australia and New Zealand 
