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Detour 98e
AuthorBill Brown, John Cain, Tristen Lee from Ken Sproat\'s Detour March1998 Kind of systemCenter Count
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DETOUR 98e Scoring System

Part 1. Scoring of games resulting in a DRAW

(total of scores from a drawn game = 100 points)
Each player will score one point for every centre they hold at the termination of a game.
Each player is awarded 1 point for survival (holds at least 1 centre) to Fall 1905.
Each player who has 1 or more centres at the end of the game is awarded 1 point.
If one player is the outright leader (has more centres than any other player) he is awarded points equal to the difference between the number of centres he holds and the number of centres held by the player with the second highest number of centers. If more than one player finishes on the most number of centres, no points are allocated in this section.
The first four players are allocated the following points: 1st: 4, 2nd: 3, 3rd: 2, 4th: 1. Where two or more players finish on equal centres points are allocated to those players for the lower position.
All scores resulting from a draw game will be standardized (calculated as a percentage of total scores from that game) and converted so that the total of scores from a draw game equals 100 points.

Part 2. Scoring of games resulting in an 18 centre WIN

(maximum total of scores from a win = 122 points)
The winning player will score 100 points.
Each losing player is awarded 1 point for survival (holds at least 1 centre) to Fall 1905.
All losing players in the game are given points equal to their final centre count.
Scores from a won game will not be standardized.

Part 3. Tournament results

At the end of the tournament, scores from each player's games will be added together and the player with the most points declared the winner. Tie-breakers will be used to separate players on equal points, with the following tie-breakers used in order:
The player with the most wins.
The player included in the most drawn games.
The player with the better 'best' game.
The player with the better 'second best' game.
The player with the better 'third best' game.
If two or more players cannot be split after using tie-breakers then they are considered to have finished equal.

Part 4. Comparing Games

Games will be compared in the following order for tie-breakers, including tie-breaking best country awards. If a condition cannot split two players then the next condition is used.
Win beats Draw beats Elimination beats Loss (Therefore a game where a player loses will be considered below an Elimination or Draw even though more tournament points may be gained).
Points from game.
Position finished in game based on centres (1st, 2nd 3rd etc.) (Note an equal 1st is considered behind an outright 1st but ahead of a 2nd. Also the more players finishing equal the less it is worth. e.g. Equal 2nd with 2 players is better than equal 2nd with 3).
If both eliminated, longest survival based on fall supply centres.
Highest score when subtracting the score of the player finishing 1st in that game.
Same for 2nd to 7th (zero used for eliminated players).
((Modified by Bill Brown, John Cain and Tristan Lee from Ken Sproat's Detour system, March 1998)).

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